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Post by Wolf_Rainbowtail on Apr 10, 2012 7:27:08 GMT -5
For attacks, tricks and abilities that can't be trained yet, but you think should be. Try and include as much information as possible, including the name of it, a short description, damage/point value and requirements.
Note that no suggestions will be implemented until after the plot is over.
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Post by Wolf D. Plasma on Apr 10, 2012 15:08:14 GMT -5
Stealing what you already had on another thread from another site because I'm lazy like that XD Some were my own suggestions back then, though. May need some revision, but I may need some help with that XD
Name of Attack: Charge Description: Your Fiero runs at its opponent, and smashes into it. Damage: 1 + power Requirements: None
Name of Attack: Headbutt Description: Your Fiero lowers its head and charges at their opponent, hitting them with their head. Damage: 3 + power Requirements: Charge
Name of Attack: Acid Spit Description: Spits a highly concentrated acid that stings the opponent's pelt and may poison them. Damage: 2 + power with a 25% chance of poisoning the enemy and causing them to lose one toughness point not only on their turn, but on your own as well. Requirements: None
Name of Attack: Bash Description: Basically headbutt, but only creatures with horns can use it. They lower their horns and charge. Damage: 4 + power Requirements: Charge, Headbutt; Can only be taught to Fieros with horns
Name of Attack: Plasma Blast Description: The Fiero breaths a stream/jet/ray/whatchamacallit of solid melting, liquid freezing plasma at their opponent Damage: 6 + power Requirements: None, just note that it may take a lot of training.
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